01 Vision Designers & design leaders

Know your north star

Strong opinions, loosely held.

  • Know the long-term change you want to make. Write it down. Let it guide everything.
  • Build conviction, but stay open. Don’t fold at the first pushback, but take real criticism seriously.
  • Say it simply. If people can’t repeat your vision back to you, it’s not clear enough yet.
  • Make bold bets. Playing it safe is its own kind of risk.
  • Back it with action. A vision without execution is just a nice slide.
  • It will evolve as you learn. That’s fine. Constant pivots are a different problem.
Do this Write your north star in one sentence. Say it to three people and ask what they think you mean. If you get three different answers, rewrite it.

Your vision will shift as you learn. Just make sure it’s conviction that’s moving it, not pressure.

Further reading

  • Skunk Works — Ben Rich The ultimate story of what happens when someone with a clear point of view refuses to be told it can't be done. Read it for the conviction, not just the planes.
  • The Republic — Plato The allegory of the cave is the oldest and best argument I know for why vision matters. Worth it for that alone.
02 Craft Designers & design leaders

Find the problem under the problem

Don’t design the first problem you see.

  • Ask questions before you reach for solutions. The brief is rarely the whole story.
  • Most surface problems point to something deeper. Don’t stop at the first layer.
  • Map the current experience. You can’t find the friction until you’ve walked the whole journey.
  • Define what success looks like before you start, not after.
  • Come at it fresh, even if you’ve solved something like it before. Context changes everything.
  • Bring different people in. Someone who doesn’t live with the problem every day will see it differently.
Do this Write down your current problem statement. Then ask "why does this problem exist?" five times in a row. The fifth answer is usually closer to the real problem.

Time spent on the problem is never wasted. Rushing to solutions just means redesigning later.

Further reading

  • The Mom Test — Rob Fitzpatrick The best practical book on asking questions that surface real problems rather than validating assumptions. Short, honest, immediately useful.
03 Communication Designers & design leaders

Shut up and listen

Most people listen to reply. Try listening to understand.

  • Be fully present. No half-attention, no composing your response while they’re still talking.
  • Notice what’s not said as much as what is.
  • Reflect back what you heard before responding. Get it right first.
  • Ask the follow-up that goes one layer deeper. That’s where the real thing is usually hiding.
  • Let silence exist. Don’t fill it.
  • Trust your intuition about what to explore. If something feels significant, it probably is.
Do this In your next important conversation, don’t speak until you can summarise what the other person just said accurately enough that they nod. Then respond.

Deep listening builds trust faster than almost anything else you can do.

Further reading

  • You're Not Listening — Kate Murphy A journalist's investigation into why we've largely lost the ability to listen. The diagnosis is sobering and the fixes are practical.
04 Communication Designers & design leaders

Tell a story, not a status update

Nobody remembers your bullet points.

  • Start with what’s at stake, not the solution you landed on. If nothing’s at risk, nobody’s really listening.
  • Give it a shape. Where we were, what changed, where we’re heading. A pile of updates doesn’t go anywhere.
  • Put the user at the centre, not your design. Your work is just how they get a win.
  • Make one point. If you’re trying to make three, you’ll land none of them.
  • Show them the before. People won’t care about the fix until they’ve felt the problem.
  • End on one line they could repeat to someone who wasn’t there. If they can’t, it didn’t land.
Do this Take your next update and tell it in three beats: what’s at stake, what changed, where it leaves us. Say it out loud. If it sounds like a story, good. If it still sounds like a list, keep working it.

I’ve never watched anyone change their mind over a tidy bullet list. They change because a story made them feel the problem first.

Further reading

  • Made to Stick — Chip & Dan Heath Why some ideas survive and others die. The clearest practical breakdown of what makes a message stick, with storytelling at the heart of it.
05 Communication Designers & design leaders

Make the feedback land

Feedback is a gift, if you wrap it properly.

  • Give it close to the moment. Feedback at annual review time is too late to be useful.
  • Critique the work, not the person. This distinction matters enormously.
  • Ask first, then offer your view. Two-way feedback lands better than a verdict.
  • Be specific. Vague feedback gives people nowhere to go.
  • Check it landed. Ask them to say back what they heard.
  • Try SBI: Situation, Behaviour, Impact. It makes feedback concrete and hard to argue with.
Do this Next time you give feedback, use this: "In [situation], when you [behaviour], the impact was [impact]." Then ask what their read on that is.

Specific, timely, caring feedback is one of the most useful things you can give someone.

Further reading

  • Radical Candor — Kim Scott Care personally, challenge directly. The framework is simple and the book makes a strong case for why most feedback fails because it does only one, or neither. The SBI model and Scott's framework are good companions.
  • Thanks for the Feedback — Douglas Stone & Sheila Heen Read this alongside Radical Candor. It's the receiving side of the same coin.
06 Vision Designers & design leaders

Bank trust before you need it

Trust is earned in drops and lost in buckets.

  • Do excellent work, consistently, over time. Reputation compounds.
  • Back opinions with evidence, not just conviction.
  • Admit mistakes openly. Follow through on what you say you’ll do.
  • Stand firm on what matters, but take people with you rather than rolling over them.
  • Don’t oversell. Under-promising and over-delivering is one of the simplest trust-builders there is.
  • Be useful outside your lane. Good advice, offered genuinely, builds credibility fast.
Do this Find one commitment you’ve made recently and either deliver on it early or update the person it affects before they have to chase you. The follow-through matters more than the original promise.

Credibility isn’t a single moment, it’s everything you’ve done up to now. Keep adding to it.

Further reading

  • The Speed of Trust — Stephen M.R. Covey Trust as a measurable business asset. Makes the invisible visible and gives you a practical model for building it deliberately.
07 Leadership Designers & design leaders

Lose the ego, keep the authority

"I don’t know" is a complete sentence.

  • Say it when it’s true. It builds more trust than winging it.
  • Share your mistakes openly. It makes it safe for everyone else to take risks.
  • Ask for help. Nobody actually expects you to know everything.
  • When things go well, credit the people who made them go well.
  • Apologise properly when you get something wrong. Not a non-apology. An actual one.
  • Come at problems with genuine curiosity, even ones you’ve seen before.
Do this In your next meeting, say "I don't know" about something you actually don't know, instead of winging it. Note what happens.

When you’re open, you give everyone else permission to be the same. That’s where real trust lives.

Further reading

  • Ego is the Enemy — Ryan Holiday The clearest argument I know for humility as a competitive advantage. Holiday draws on history, not business theory, which makes it land harder.
08 Thinking Designers & design leaders

Cut through the noise

If you can’t explain it simply, you don’t understand it yet.

  • Find the three to five things that actually define the problem. There are never more than that.
  • Break big ideas into pieces people can hold in their head at once.
  • Draw it. Diagrams show relationships that words bury.
  • Use analogies. The right comparison does more than the right explanation.
  • Know what to leave out. Simplicity is as much about cutting as explaining.
  • If people are confused, the problem isn’t them.
Do this Take something complex you’re working on and explain it in two sentences to someone outside your team. Where they get confused is exactly where your thinking isn’t clear yet.

When your team genuinely understands what you’re asking, they move faster. That’s the whole point.

Further reading

  • Made to Stick — Chip Heath & Dan Heath Why some ideas land and others don't. The core argument is that clarity and simplicity aren't dumbing down -- they're the actual work. Read it for the SUCCESs framework and the curse of knowledge.
09 Craft Designers & design leaders

Advocate for the user

Be the one who keeps bringing it back to the person using it.

  • Spend real time with real users. Dashboards tell you what happened, not why.
  • Walk the full journey. That’s where the actual breaks are.
  • Bring data into the room, not just opinions. It’s harder to argue with.
  • Hold your ground when a decision is going to hurt the user. That’s the job.
  • Make the user mindset contagious. It shouldn’t just be you doing this.
  • Measure outcomes in terms of real value to people, not just features shipped.
Do this Before your next stakeholder meeting, prepare one user story, a real observation or quote from a real person. Start the meeting with it and watch the conversation shift.

Someone has to keep asking what this means for the person using it. Make sure that’s you.

Further reading

  • Inspired — Marty Cagan The clearest case for keeping the user at the centre of everything. Even if you're not in product, the argument is worth internalising.
10 Thinking Designers & design leaders

Call it and move

Decisive doesn’t mean rushed.

  • Gather enough input, but put a deadline on gathering it.
  • Know your criteria before you’re under pressure, not during.
  • Weigh the cost of not deciding alongside everything else. Indecision is a decision.
  • Explain your reasoning simply so people can follow, not just comply.
  • Once you’ve decided, commit. Don’t quietly relitigate it every week.
  • Own the outcome either way. That’s what makes people trust the next call.
Do this For the decision you’ve been sitting on longest, write down: what you’re deciding, what the options are, what matters most. Usually the answer becomes obvious once it’s on paper.

Own the outcome either way. That’s what makes people trust you the next time.

Further reading

  • Principles — Ray Dalio Dalio's system for decision-making is the most rigorous framework I've come across. Even the first third will give you a clearer model for making calls under pressure.
  • Thinking in Bets — Annie Duke Reframes decisions as probability rather than right or wrong. Removes a lot of the anxiety around making calls and replaces it with something more useful.
11 Communication Designers & design leaders

Lead with questions, not answers

The right question does more work than the right answer.

  • Ask how and what if, not just what.
  • Build on the last answer. Go one layer deeper each time.
  • Ask for specifics. Generalities are where the important stuff hides.
  • Ask: what would need to be true for this to actually work?
  • Turn a stuck problem into an open question and hand it back to the room.
  • Your questions set the tone for how safe it is to not know things.
Do this In your next meeting, replace one statement you were going to make with a question. "I think we should..." becomes "What would happen if we...?" Notice what opens up.

Curiosity is contagious. Model it and your team starts asking better questions too.

Further reading

  • A More Beautiful Question — Warren Berger The case for why asking better questions matters more than having better answers. Full of examples from people who changed things by refusing to accept the obvious framing.
12 Leadership Designers & design leaders

Never stop sharpening the blade

Stay a student, even after you’re the teacher.

  • Read widely. Not just design. Everything.
  • Make real time for skill-building. It won’t happen by accident.
  • Ask for honest feedback and actually do something with it.
  • Admit when you’re wrong, quickly and without drama.
  • Talk about your own growth goals out loud. It gives others permission to do the same.
  • Get a coach or mentor at some point. The outside view is worth it.
Do this Pick one area you’ve been meaning to improve. Block 30 minutes a week for the next month. Tell someone about it so you have some skin in the game.

When you keep learning in public, everyone around you feels like it’s okay to not have it all figured out.

Further reading

  • Ultralearning — Scott Young The most practical book on rapid skill acquisition. Young has done the experiments. If you're going to invest time in getting better at something, this is how to do it efficiently.
13 Craft Designers & design leaders

Your calendar is not a democracy

Deep work doesn’t happen between meetings. It happens instead of them.

  • Block focus time in your calendar and actually defend it.
  • Batch admin, status updates and messages into one place so they don’t bleed through the day.
  • Cut meetings that don’t need you specifically. Most of them don’t.
  • If you never protect your own time, nobody else on your team will protect theirs.
  • Create physical or environmental cues for focus mode. Your brain responds to context.
  • The best work comes from unbroken concentration. Treat that time like a non-negotiable.
  • Every yes is a no to everything else. Act like it.
Do this Block a two-hour focus window in your calendar for next week. Label it with what you’re using it for. Treat it like an external meeting. See what comes out of it.

The best work needs space. Create it deliberately or it won’t exist.

Further reading

  • Deep Work — Cal Newport If this card resonated, read the book. Newport makes the economic and cognitive case for focused work more rigorously than a card ever could.
14 Craft Designers & design leaders

Develop taste, then trust it

Taste isn’t innate. It’s trained.

  • Look at a lot of work. Good and bad. The comparison is where the learning is.
  • Study why something works, not just that it does.
  • Train your eye: typography, colour, composition, rhythm. These aren’t soft skills.
  • Make things. Taste improves faster when you’re producing, not just consuming.
  • Trust your instincts, but keep testing them.
  • Look outside your field. Some of the best design thinking doesn’t come from design.
Do this Pick one piece of design you love this week and one you dislike. Write three sentences on each about specifically why. "I don't like it" doesn't count.

Good taste is built deliberately, over years. Make it a lifelong project.

Further reading

  • The Elements of Typographic Style — Robert Bringhurst The foundation. If you want to train your eye for quality in craft, start at the most elemental level and build up from there.
  • Steal Like an Artist — Austin Kleon A short, sharp argument for finding your voice by immersing yourself in the voices of others. Good companion to the Bringhurst when the heavy stuff gets too much.
15 Thinking Designers & design leaders

Trust the gut, check the numbers

Data tells you what happened. Intuition tells you what to do next.

  • Build a solid base of research and data before deciding. Don’t skip this step.
  • After the analysis, check in with your gut and take it seriously.
  • Know when you’ve gathered enough. More data isn’t always more useful.
  • If your instinct is wrong, update it. Don’t defend it.
  • When you share your reasoning, say both: the data case and the gut read. People trust the honesty.
  • When they genuinely conflict, let the data win. But note what the instinct was saying.
Do this On your current big decision, write the analytical case in one column and your gut feeling in another. Are they aligned? If not, what would have to be true for each one to be right?

When data and instinct conflict, back the data. But don’t ignore the instinct that disagreed with it.

Further reading

  • Thinking, Fast and Slow — Daniel Kahneman The definitive account of how the two systems in your brain actually work. System 1 is the intuition. System 2 is the analysis. This card is about learning to use both.
16 Communication Designers & design leaders

Drop the jargon

Complicated language usually hides a simple idea. Or no idea.

  • Use plain, precise language. Cut the insider terms and the buzzwords.
  • If you have to use a technical term, define it as you go.
  • Read things aloud. If it sounds weird when spoken, it reads weird on the page.
  • The idea is the point, not the vocabulary around it.
  • Jargon is often a performance of expertise rather than the real thing.
  • If people look confused, the problem is the communication, not the audience.
Do this Take something you’ve written recently, an email, a doc, a deck, and rewrite one paragraph using shorter sentences and simpler words. Read both aloud. Pick the one that sounds like a person.

Clarity reads as confidence. Jargon usually reads as the opposite.

Further reading

  • On Writing Well — William Zinsser The simplest, most honest book on clear communication. Strip every sentence to its cleanest components. Read a chapter, then look at something you've written.
17 Leadership Designers & design leaders

Crush people with enthusiasm

Genuine excitement is rocket fuel. Fake enthusiasm is obvious.

  • Start from something you actually believe. You cannot fake this convincingly.
  • Connect the work to real human impact, not just targets and metrics.
  • Celebrate small progress. Don’t save it all for the finish line.
  • Meet scepticism with curiosity, not defensiveness.
  • Be consistently enthusiastic, not just in the big moments. The steady presence is what matters.
  • Tailor it. Frame what you’re excited about in terms of what each person cares about.
Do this Before your next kickoff or team conversation, write down three specific reasons you’re genuinely excited about this work. Say them at the start.

Real enthusiasm spreads. Be the steady source of it.

Further reading

  • The Art of Possibility — Rosamund Stone Zander & Benjamin Zander Benjamin Zander is a conductor who became one of the most compelling thinkers on leading with enthusiasm and possibility. The chapter on giving everyone an A is worth the whole book.
18 Craft Designers & design leaders

Use AI, keep your craft

The tool generates. You decide.

  • AI can produce a first draft in seconds. Your job is to know whether it’s good, and why.
  • Brief it like a junior designer. Be specific about the problem, the constraints, and what good looks like.
  • Your taste is the filter. Without it, AI output is fast and mediocre. With it, it’s genuinely useful.
  • Use it for exploration, not execution. Generate ten directions, choose one, then do the real work yourself.
  • Watch for the drift. The more you accept AI defaults, the harder it becomes to know what you actually think.
  • The designers who thrive aren’t the ones who resist these tools or the ones who outsource to them. They’re the ones who stay in creative control.
Do this On your next project, use AI to generate five completely different directions before you start. Don’t use any of them directly. Use them to understand the solution space and then make your own call.

AI raises the floor for everyone. Your craft is what raises your ceiling above it.

Further reading

  • Co-Intelligence — Ethan Mollick The most honest and practical account I’ve read of what working with AI actually feels like and what it means for people who make things. Mollick is neither alarmist nor credulous. Read it.
19 Craft Designers & design leaders

Be the conscience in the room

If you can design for engagement, you can design against it.

  • Dark patterns aren’t a grey area. If a user would feel tricked by it, it’s a dark pattern.
  • You are not neutral. Every design decision advantages someone. Know who it advantages and why.
  • The business argument for ethical design is real: trust is a long-term asset, manipulation is a short-term one.
  • Learn to name what you’re looking at. Roach motels, confirm-shaming, trick questions. Naming things makes them harder to approve.
  • Push back early. It’s much harder to remove a manipulative pattern after launch than before it’s built.
  • If the organisation won’t hear it from you alone, find allies. Ethics conversations land better with more than one voice.
Do this Audit one user flow in your current product this week looking specifically for moments where the design advantages the business at the user’s expense. Write it up and share it, even informally.

Design has real power. That means real responsibility. Somebody in the room has to hold it.

Further reading

  • Hooked — Nir Eyal Read it as a designer, not as a growth hacker. It’s the clearest map of exactly how products are designed to be compulsive. Understanding the mechanism is how you recognise it and push back on it.
20 Leadership Designers & design leaders

Protect your fire

You can’t produce creative work on an empty tank. That’s not a mindset problem.

  • Burnout in creative work is distinct from overwork. You can be busy and energised. You can also be barely working and completely depleted. Know the difference.
  • Depletion shows up in your work before it shows up in how you feel. If everything you make looks the same and nothing excites you, that’s a signal.
  • Protect input as much as output. Reading, looking, making things for no reason, these aren’t luxuries. They’re fuel.
  • Know what drains you that isn't the work itself. Back-to-back meetings, unclear briefs, constant context-switching: these are creativity taxes. Name them and protect against them.
  • For leaders: your energy sets the ceiling. A depleted leader creates a depleted team, usually without anyone naming it.
  • The sustainable pace isn’t slow. It’s consistent. Long sprints followed by crashes cost more than they produce.
Do this Block two hours this week for input, not output. Not a meeting, not email, not a task. Read something unrelated to your current project, look at work you admire, or make something with no purpose. Note how you feel at the end of it.

Creative longevity is a skill. The designers still doing great work at fifty learned how to protect the thing that makes it possible.

Further reading

  • Orbiting the Giant Hairball — Gordon MacKenzie MacKenzie spent 30 years as a creative at Hallmark protecting his creative energy inside a large corporation. It's a book about staying alive as a creative person in an organisation that will, if you let it, slowly sand you flat.
21 Leadership Designers & design leaders

Don’t get left behind

Stay curious about what’s next, without chasing everything new.

  • Carve out real time to explore what’s emerging. Put it in the calendar.
  • Follow the people pushing boundaries, not the people writing trend reports.
  • Try new approaches on low-stakes work before rolling them out.
  • Anchor new ideas to principles that don’t go out of date. That’s how you filter fads from fundamentals.
  • Test for real value before committing. A lot of shiny things don’t survive contact with actual work.
  • Know what’s coming even if you’re not using it yet. Fluency matters.
Do this Pick one emerging practice or tool you’ve been meaning to understand. Give it two hours this week. Not to adopt it, just to form a real opinion on it.

The goal isn’t to use everything new. It’s to know which things are actually worth using.

Further reading

  • Only the Paranoid Survive — Andrew Grove The most honest account I know of what it feels like when everything is changing and you have to decide if this is the moment that matters. Grove was right more often than not because he kept looking.
22 Leadership Designers & design leaders

Lead when the map runs out

Uncertainty isn’t the problem. How you hold it is.

  • When things are unclear, people need direction more than information. Give them the former even when you can’t fully provide the latter.
  • Say what you know, say what you don’t know, and say what you’re doing about the gap. That’s the whole communication.
  • Protect the work. Reorganisations and priority shifts are external weather. Your team needs a reason to keep making good things.
  • Don’t perform certainty you don’t have. People sense it, and it makes the ambiguity worse.
  • Make short-horizon commitments. When the long term is unclear, clarity about the next two weeks is genuinely useful.
  • Ambiguity is exhausting. Acknowledge that directly and you’ll spend less energy managing the anxiety it creates.
Do this Write a one-paragraph team update this week using this structure: here’s what we know, here’s what we don’t, here’s what we’re doing anyway. Send it before anyone has to ask.

You don’t have to have the answers. You have to be the person who helps everyone keep moving while you find them.

Further reading

  • Only the Paranoid Survive — Andrew Grove Grove navigated some of the most disorienting pivots in tech history. The sections on strategic inflection points are the closest thing I know to a manual for leading when everything is changing.
23 Team Building Designers & design leaders

Design is a team sport

The best ideas rarely arrive fully formed from one person.

  • Bring different perspectives in early. Not for sign-off. To shape the thing.
  • Create space for people to build on each other’s ideas, not just defend their own.
  • Treat critique as a shared act of improving the work, not a verdict on it.
  • Write down why you made decisions. The reasoning won’t survive in people’s heads.
  • Agree how decisions will get made before you start, not mid-session.
  • Go wide before you go narrow. Converging too soon kills good ideas.
Do this On your next project, run a 20-minute session where everyone, including engineers and PMs, sketches one possible direction before discussion starts. The variety will surprise you.

Collaboration done well isn’t slower, it’s how you avoid doing the work twice.

Further reading

  • Creative Confidence — Tom Kelley & David Kelley IDEO's founders on unlocking creative collaboration across disciplines. The case that creativity is a skill, not a gift, and that it works better in groups than most people assume.
24 Vision Design leaders

Give them a future worth chasing

A vision people can’t picture won’t move anyone.

  • Ground it in purpose, not just a clever line.
  • Make the future tangible. Describe what it looks and feels like, not just what it means.
  • Tell stories. Stories land where statements don’t.
  • Say it repeatedly. Once isn’t enough. Consistency is what makes it stick.
  • Live it. Your behaviour makes the vision visible, not just your words.
  • Address sceptics directly. Ignored doubt spreads quietly.
Do this Before your next all-hands, write one short story, three sentences, about a real moment that shows what you’re working toward. Tell that instead of showing a slide.

Great visions make people believe something is possible that they didn’t before. Say yours often and mean it every time.

Further reading

  • Start With Why — Simon Sinek The clearest articulation of why purpose-led communication lands differently. If you're struggling to get people to follow a vision, start here.
25 Vision Design leaders

Hold the line

Great design and business success aren’t opposites.

  • Keep the user at the centre, not just the short-term targets.
  • Know your non-negotiables and say them out loud so people understand where you’ll push back.
  • Show the business impact of good design with real numbers, not just principles.
  • Pick your battles. Fight hard on what genuinely matters, let go of what doesn’t.
  • Treat business partners as allies. You both want the same thing ultimately.
  • When you do have to compromise, do it deliberately. Don’t let it happen by erosion.
Do this Write down the three design standards you consider non-negotiable. Share them with your team so they know what you’ll always back them on.

With good judgement, you rarely have to choose between the user and the business. But when you do, stand firm.

Further reading

  • Alchemy — Rory Sutherland The best-written case for why experiential and irrational value drives business outcomes as much as rational efficiency does. Essential reading if you're ever in a room where someone is arguing that good design is a luxury the business can't afford.
26 Leadership Design leaders

Take the blame, share the credit

How you handle being wrong says more than how you handle being right.

  • Own mistakes quickly. The longer you wait, the worse it gets.
  • Run post-mortems that focus on what broke, not who did it.
  • Shield your team publicly when things go wrong. Coach them privately.
  • Say what’s changing as a result, not just that you’re sorry.
  • Be transparent about failures. Covering them up breaks trust faster than the mistake itself.
  • Take responsibility for outcomes, including the ones you didn’t see coming.
Do this Think of one recent decision that didn’t land well. Write down what happened, what your part in it was, and what you’d do differently. Share the last part with your team.

Accountability at the top sets the tone for how everyone else handles their own mistakes.

Further reading

  • Principles — Ray Dalio Radical transparency and radical accountability. Dalio's system is extreme but the underlying argument, that you own outcomes completely or not at all, is exactly this card.
  • Extreme Ownership — Jocko Willink The military version of the same argument. Shorter, harder, just as true.
27 Thinking Design leaders

Make the call, own the outcome

Waffling is its own decision, and usually the worst one.

  • Weigh the real trade-offs, including the ones you’d rather not look at.
  • Your team takes their cue from how you hold a decision after you make it. If you’re visibly uncertain, they will be too. Commit to it in public even if you’re still processing in private.
  • Know the difference between pushback and new information. Pushback is someone not liking the call. New information is something that materially changes what you knew. Only one of those should move you.
  • If genuinely new information arrives, shift. That’s not weakness, it’s judgement.
  • Hear challenges. Then hold your ground if you still believe you’re right.
  • Review decisions over time. Learn from them. But don’t constantly reopen them.
Do this Think of the last time you reversed a decision. Was it because of new information, or because someone pushed hard enough? If it was the latter, that’s a pattern worth understanding.

A clear call made imperfectly builds more trust than a perfect one made too late.

Further reading

  • Extreme Ownership — Jocko Willink Decisive leadership under real pressure. Some of it is more military than you'll need, but the core argument about owning the outcome is direct and true.
28 Thinking Design leaders

Zoom out, then dive in

You can sweat the details without losing the plot.

  • Let the specialists own the fine detail. That’s not where you add the most value.
  • Keep asking why a detail matters. Cut it if you can’t answer.
  • Only go hands-on at detail level when the stakes genuinely justify it.
  • Step back regularly and recheck against the big picture. Schedule it if you have to.
  • A telling detail can illustrate a vision better than a slide. Use them.
  • The immediate is always loud. The important usually isn’t.
Do this At the start of this week, write the three most strategically important things you need to move. Check at the end of the week how much time you actually spent on them.

Every detail should connect to a goal. If it doesn’t, it’s probably not worth your time.

Further reading

  • The Making of a Manager — Julie Zhuo Zhuo was VP of Design at Facebook and writes directly about this problem: when to stay at altitude, when to go hands-on, and how leaders misjudge both. One of the few leadership books written from inside a design organisation.
29 Leadership Design leaders

Read the room, then adapt

The best leadership style is the one the moment actually needs.

  • Be decisive when things are ambiguous. That’s exactly when people need direction.
  • Invite input while plans are forming. Align everyone once the decision is made.
  • Coach more closely with people who are newer. Give experienced people more room.
  • Ask your team directly when your style isn’t working. They’ll tell you if you make it safe.
  • If collaborative energy stalls, step in decisively. Waiting doesn’t help.
  • Explain why you’re being directive or consultative in a given situation. It builds trust.
Do this Ask two people you work closely with: was there a situation recently where you wish I’d been more decisive, or more collaborative? Listen without defending.

Flexibility isn’t inconsistency, it’s more about reading the room and giving it what it actually needs.

Further reading

  • Principles — Ray Dalio Dalio's system for adapting leadership to context is embedded throughout the book. He's deeply situational in how he leads and the logic is clear.
30 Leadership Design leaders

Push people past comfortable

Challenge people based on who they can become.

  • Nothing grows in the comfort zone. A bit of discomfort is where people learn the most, and where they find their limits.
  • Read the moment. Push harder when someone has the energy for it.
  • Make it clear the challenge comes from belief in them, not frustration.
  • Critique the work. Never the person.
  • Make it a conversation, not a verdict from above.
  • Back the challenge with support. Ramp up your coaching alongside it.
  • Ask them where they think you should be challenging yourself. Keep it two-way.
Do this In your next 1:1 with someone who’s ready for more, raise the bar on one specific thing. Say why you think they can go further. Then ask what they need from you.

The right challenge, delivered with care, is one of the most generous things you can give someone.

Further reading

  • Mindset — Carol Dweck Fixed vs. growth mindset. The intellectual foundation for why pushing people works and why some respond to challenge while others shut down. Essential reading for anyone managing people.
31 Team Building Design leaders

Build a team that runs without you

Your job is to make people better, not just busier.

  • Know each person’s strengths and what they want to get better at. Make that part of every conversation.
  • Make time for real coaching, not just status updates.
  • Give people things that stretch them just past their comfort zone.
  • Invest actual money in learning. Books, courses, conferences. It signals that you mean it.
  • Move people onto new problems. Range is a skill and you can help build it.
  • Celebrate growth, not just results.
Do this In your 1:1s this week, ask each person: what’s one thing you’d like to get better at this quarter? Write it down. Make it part of what you give them.

A team that’s visibly growing is a team that stays. Make development part of the job, not an extra.

Further reading

  • An Everyone Culture — Robert Kegan & Lisa Laskow Lahey The strongest argument I've read for building organisations that actively develop people rather than just deploying them. A hard read but worth it.
32 Team Building Design leaders

Delegate or drown

Delegation is a development tool, not just a workload tool.

  • Match what you delegate to someone’s current skills and where they want to grow.
  • Be clear on the outcome, then get out of the way on the how.
  • Resist checking in too often. That’s not support, that’s hovering.
  • Give credit quickly and specifically when something lands well.
  • Frame delegated work as an opportunity, not an instruction.
  • Make sure people have what they need to actually succeed before you hand it over.
Do this Find one thing you’ve been doing yourself that someone on your team could own. Hand it over with a clear outcome and a deadline. Don’t rescue it if it takes longer than expected.

If you’re the bottleneck on everything, that’s not indispensable. That’s under-delegated.

Further reading

  • Turn the Ship Around — L. David Marquet Also the best book on delegation. Marquet replaced permission-to with I-intend-to and the results speak for themselves.
33 Team Building Design leaders

Hand them the keys

Ownership is given, not assigned.

  • Set clear expectations. People can’t own something they haven’t fully understood.
  • Hand off whole projects. Owning a piece of something isn’t the same as owning it.
  • Let small failures happen. That’s where real ownership gets learned.
  • Connect work back to why it matters. Task lists don’t inspire ownership.
  • Praise people taking initiative. Make it visible.
  • If someone consistently doesn’t take ownership, address it directly and early.
Do this Look at your project list. Find one thing you’re still the de-facto owner of despite someone else’s name on it. Hand it over fully this week. Then leave it alone for five days.

People rise to the level of trust you give them. Give more than feels comfortable.

Further reading

  • Turn the Ship Around — L. David Marquet How Marquet turned the worst submarine in the US Navy into the best by pushing control to the people closest to the work. The best book I know on real ownership culture.
34 Team Building Design leaders

Small rituals, tight team

How a team spends its time becomes how it feels to be on it.

  • A few simple, predictable rhythms anchor the week and make the team feel like a team.
  • Critiques and reviews should be regular, not occasional. Make them a ritual.
  • Protect focus time as deliberately as you protect meeting time.
  • Build in room for spontaneity. Rituals should serve the team, not trap it.
  • Run projects in sprints with defined milestones. Rhythm drives momentum.
  • Be consistent. Skip the ritual once and it’s already eroding.
Do this Pick one team ritual that keeps getting skipped. Recommit to it with a fixed time and format. Run it three times before you decide whether it’s working.

Good rituals are mostly invisible. You only notice them when they’re gone.

Further reading

  • The Culture Code — Daniel Coyle How great teams build belonging through specific, consistent behaviours. The section on rituals is directly this card.
35 Team Building Design leaders

Light a fire in people

Energy starts with you and spreads from there.

  • Paint the picture of what you’re working toward and why it matters. Do it often.
  • Recognise good work in the moment. Waiting until the review makes it meaningless.
  • Give people real autonomy. Not tasks. Real ownership of how they get to the goal.
  • Deal with problems early. Small motivation leaks become big ones if you ignore them.
  • Your enthusiasm is contagious. So is the absence of it.
  • Hire people who are intrinsically motivated. They don’t need much from you to run.
Do this Before your next team meeting, write one sentence about why this work matters beyond the brief. Say it at the start. Notice whether it changes the energy in the room.

An energised team is rarely an accident. It’s a hundred small things done on purpose.

Further reading

  • Drive — Daniel Pink The science of what actually motivates people. Autonomy, mastery, purpose. The single best rebuttal to carrot-and-stick management.
36 Vision Design leaders

Distributed Disruption

Build a pack to drive change.

  • Map who actually has influence, formal and informal, and talk to them one to one before you pitch to the room.
  • Frame the idea around what they care about, not just what you care about.
  • Bring emerging leaders into your thinking early. They’ll carry it where you can’t reach.
  • Say the same thing in enough places and it stops feeling like your idea and starts feeling like the obvious next move.
  • Make tactical concessions without giving up the core. A little goodwill goes a long way.
  • Momentum matters. Identify the next milestone and keep moving toward it.
Do this Draw a simple 2x2: influence on one axis, already on board on the other. High influence, not yet on board is where you spend your next week.

Selling change is a social process. Build your allies deliberately and the room will already agree before you walk in.

Further reading

  • Skunk Works — Ben Rich Rich built a pack inside Lockheed and drove change through conviction, political savvy, and strategic alliances. The playbook is all in here.
37 Vision Design leaders

Make design impossible to ignore

Design speaks loudest through the work itself.

  • Let great work do the talking. Results build belief faster than arguments.
  • Speak the language of the business. Not jargon, not theory, what did it cost and what did it return.
  • Bring people outside design into the process early, not just to the presentation.
  • Find allies in other teams and give them what they need to champion design without you in the room.
  • When people have a reductive view of what design is, correct it calmly. Don’t get defensive about it.
  • Share user stories. Nothing builds empathy across a business faster than a real person’s experience.
Do this Find one colleague outside design who influences decisions you care about. Ask them for 20 minutes to walk through a recent project. Not to sell it. Just to share it.

Promoting design isn’t a campaign. It’s a habit of bringing people along and showing your work in terms they actually care about.

Further reading

  • Articulating Design Decisions — Tom Greever Exactly this card in book form. How to communicate design decisions to stakeholders, speak the language of the business, and get buy-in from people who don't think in design terms.
38 Communication Design leaders

Build bridges, not silos

You don’t ship great products from inside one team.

  • Find the goals you genuinely share with other functions. Start there.
  • Understand what success looks like for them, not just for you.
  • Bring people in early. If they see the work for the first time at the presentation, it’s already too late.
  • Deal with conflict directly and respectfully when it comes up. It will come up.
  • Celebrate shared wins. Spotlight the partnership, not just what design did.
  • Build the relationship outside the work. Coffees, lunches, passing conversations. It compounds.
Do this Pick one cross-functional partner you work with regularly. Ask them what’s hardest about working with design right now. Listen without defending. Do one thing about what you hear.

Partnerships are built in the small ordinary interactions, long before you need the big favour.

Further reading

  • Getting to Yes — Roger Fisher & William Ury Cross-functional partnerships are fundamentally negotiations. This is the book on principled negotiation, focused on mutual outcomes rather than positions.
39 Craft Design leaders

Build once, use everywhere

A design system is an opinion made reusable.

  • A system multiplies your team’s output. But only if people actually use it. Adoption is the whole problem.
  • Build with the team, not for them. The fastest way to get a system ignored is to hand it down from above.
  • Start with what’s used most, not what’s most complex. Coverage of the common cases matters more than perfection of the edge ones.
  • Governance is the part everyone skips and then regrets. Decide early who can change what and how.
  • A system without documentation is just a folder of components. The why matters as much as the what.
  • The goal is creative speed, not creative uniformity. If the system is making things feel samey, that’s a failure.
Do this Audit your current system or component library this week. Find the three components that get modified every time they’re used. Those are the ones that need rethinking, not the ones nobody touches.

The best design systems are invisible. People use them and feel like they’re designing freely.

Further reading

  • Atomic Design — Brad Frost The foundational thinking behind how design systems are structured. Even if you know the concept, the book is clearer than most implementations you’ll encounter.
40 Team Building Design leaders

Difference is an edge

Different lenses catch different problems.

  • Build diverse candidate pools, not just diverse shortlists.
  • Mix disciplines and personalities deliberately, not accidentally.
  • Create space for quieter voices. The loudest aren’t always right.
  • Deal with conflict openly when it surfaces. It doesn’t resolve on its own.
  • Diversity of thought matters as much as demographic diversity. Seek both.
  • Build genuine belonging. People who feel seen bring their full thinking.
Do this In your next team meeting, invite input directly from the person who speaks least. Ask them by name. Then protect their answer from being talked over.

Diverse teams produce stronger work because they push back on more of the right things, earlier.

Further reading

  • Rebel Ideas — Matthew Syed The strongest modern case for cognitive diversity. Syed is particularly good on why homogeneous groups fail at the problems that matter most.
41 Team Building Design leaders

Hire potential, not pedigree

A portfolio shows where someone’s been, not where they’re going.

  • Look for curiosity, visual fluency and empathy. These matter more than past output.
  • Look for people who learn fast and want to. That’s the most reliable predictor there is.
  • Trust your read on fit, even when the CV is thin.
  • Back hires with real onboarding and real mentorship. Potential without support is wasted.
  • Work ethic and drive can close a lot of skill gaps.
  • Someone with fewer resources often has fewer credentials, not less ability. Factor that in.
Do this Before you look at any CVs in your next hire, write down what potential looks like for this specific role. Use that as your first filter.

Credentials matter, but passion and potential with the right support behind them will beat a shiny CV most of the time.

Further reading

  • Outliers — Malcolm Gladwell The most accessible argument for how context and opportunity shape potential. Useful for reframing what you're actually looking for when you hire.
  • Work Rules! — Laszlo Bock Google's head of HR on hiring for learning ability, intellectual humility and potential over credentials. Has the actual data behind it and practical frameworks for changing how you interview and decide.
42 Craft Design leaders

Make craft the standard

Standards are caught more than they’re taught.

  • Model the standard yourself. People will match what they see from you.
  • Build quality bars with your team, don’t hand them down from above.
  • Make time for iteration. Rushed work rarely reaches excellent.
  • Run critiques that are genuinely about improving the work, not about performance.
  • Study great work together. Shared references build shared standards.
  • Recognise excellent work specifically and publicly. Vague praise doesn’t reinforce anything.
Do this Run a 30-minute session where the team brings one piece of work they’re proud of and explains one specific decision they made. Make craft visible.

Craft is a team habit, not an individual trait. Build the habit deliberately.

Further reading

  • Broken Windows, Broken Business — Michael Levine Standards are caught, not taught. Levine's argument is exactly this card. Small things signal everything.
  • The Checklist Manifesto — Atul Gawande How the most skilled people in the world use simple systems to maintain consistent standards under pressure. A model for building craft culture.
43 Craft Design leaders

Keep your hands dirty

Don’t lose the thread of your own craft.

  • Keep your own skills sharp. You lose credibility fast if you can’t do the thing.
  • Jump in when the team is underwater. Then step back out once it’s flowing again.
  • Use your experience to unblock, not to take over.
  • On high-stakes work, stay close. But put your team in the spotlight, not yourself.
  • Don’t micromanage and don’t fully disappear. The right level of involvement changes by person and project.
Do this Find one thing you’ve fully delegated where you’ve lost visibility. Spend 30 minutes this week looking at the actual work, not a status update. What do you see?

Hands-on when it helps, hands-off once it’s flowing. That balance is the whole skill.

Further reading

  • High Output Management — Andy Grove Grove's manual for what a manager actually does. The section on the manager as a multiplier is the intellectual backbone of this card.
44 Human Connection Design leaders

Leadership is mostly psychology

Most of the hard parts happen in people’s heads.

  • Understand what actually drives people. It’s rarely what’s written in the job spec.
  • Build psychological safety on purpose. It doesn’t emerge by accident.
  • Frame feedback in ways that feel like growth, not attack.
  • Use what you know about people when structuring teams and resolving conflict.
  • Share your own vulnerabilities first. It makes it safe for others to do the same.
  • Deal with clashing personalities early. They don’t resolve on their own.
Do this In your next team retro or 1:1, share one thing you personally got wrong or found hard recently. Then ask for their honest read on it. Watch what that opens up.

Get genuinely curious about how people work. It’s the skill that everything else runs on.

Further reading

  • The Fearless Organisation — Amy Edmondson The definitive research-backed book on psychological safety. Edmondson coined the term and has spent decades studying what it actually takes to build it.
  • Thinking, Fast and Slow — Daniel Kahneman The underlying cognitive science for why people behave the way they do under pressure. The intellectual foundation for almost everything in this card.
45 Human Connection Design leaders

Have their backs

Sometimes the most useful thing is just not trying to fix it.

  • Listen without jumping to a solution or making it smaller than it is.
  • Ask what they actually need. Advice, space, or just someone to hear them.
  • Offer real flexibility when you can.
  • Check in again later. Support isn’t a single conversation.
  • Say directly that you care about them as a person, not just as an employee.
  • Respect what they want to keep private. Don’t make support feel like prying.
Do this If someone on your team is going through something difficult, reach out today. Not to fix it. Just to say you’re aware and you’re there. One sentence is enough.

People remember how you treated them on their worst week for a long time.

Further reading

  • Dare to Lead — Brené Brown Vulnerability and empathy as leadership tools, not weaknesses. Brown is the most rigorous researcher working in this space. Don't mistake the warmth for softness.
46 Human Connection Design leaders

Know your people

People aren’t just their job titles.

  • Ask about their lives, not just their work.
  • Know what they actually want from their career, not what you assume.
  • Notice and mark the moments that matter to them personally.
  • Share a bit of yourself too. This shouldn’t only go one way.
  • Know how each person likes to be recognised. One size doesn’t fit all.
  • Follow up on big things going on in their life. It tells them you were actually listening.
Do this In your next 1:1 with each person, ask one question about them as a person, not their work. What they’re reading, what they’re excited about, how they’re actually doing.

Knowing people as people is what turns a group of individuals into a team.

Further reading

  • The 5 Languages of Appreciation in the Workplace — Gary Chapman & Paul White Different people need recognition in different ways. This maps out what those ways are and how to identify which matters to each person.
47 Human Connection Designers & design leaders

Say thanks like you mean it

Specific beats generic, every time.

  • Say thank you when you actually notice something, not because it’s been a while.
  • Tie praise to something specific. "Great job" doesn’t tell anyone what to do more of.
  • Some people want it public. Others prefer private. Learn which is which.
  • Notice the people whose contributions usually go unseen. They notice when you notice.
  • Appreciate character and values, not just what someone produced.
  • Flattery and appreciation are different things. People can tell.
Do this Send one specific, personal thank-you today. Not in a meeting. Not in a group channel. A direct message to one person about one specific thing. Do it now.

Genuine appreciation costs nothing, and hardly anyone gets enough of it. So give it.

48 Human Connection Design leaders

Give credit loudly

"We." Say it. Mean it.

  • When a stakeholder praises you for something the team built, redirect it immediately. Name who actually did the work.
  • In meetings where your team isn’t in the room, speak as if they are watching.
  • Take the blame upward. Give the credit downward. Every time, without exception.
  • “We” for wins. “I” when something goes wrong. Reverse this and you lose the team.
  • Stand between your team and the fallout. Absorbing political heat is part of the job.
  • When an opportunity comes your way, ask whether someone junior should take it instead.
Do this Next time someone credits you for a team win in a meeting, say who actually did it. In the same breath, same room. Don’t wait until later.

The leader who claims credit poisons the well quietly. The one who deflects it builds a team that will follow them anywhere.

Further reading

  • Leaders Eat Last — Simon Sinek On why the leaders who protect their teams from above build the most loyal, capable groups. The credit/blame inversion is central to it.
49 Human Connection Design leaders

Let people actually be friends

The best teams like each other, not just respect each other.

  • Find genuine shared interests and use them.
  • Make room for informal time. It’s not wasted time.
  • Show up for people in hard moments, not just good ones.
  • Keep appropriate boundaries, but don’t hide behind them.
  • Organise things your actual team enjoys, not generic team-building.
  • Mark personal and professional milestones with real enthusiasm.
Do this Create one informal moment with your team this week. A coffee, a lunch, a 15-minute end-of-day chat. No agenda. Just time.

Real friendships at work create loyalty that org charts can’t.

Further reading

  • Tribal Leadership — Dave Logan, John King & Halee Fischer How cultures form and what stage yours is at. The section on Stage 4 and 5 tribes is exactly what you're building toward.
50 Human Connection Design leaders

Take the work seriously, not yourselves

Serious work doesn’t require a serious mood.

  • Learn what your specific team finds fun. It’s not the same for everyone.
  • Make room for proper socialising, not just structured team activities.
  • Let yourself be a bit silly sometimes. It gives everyone else permission to relax too.
  • Celebrate wins properly before moving on to the next thing.
  • Warmth and professionalism aren’t opposites. Both can live in the same communication.
  • Model the fact that you have a life outside work. It matters.
Do this Find one moment in your next team meeting to be genuinely playful. A joke, a game, a ridiculous hypothetical. Notice the energy shift.

The teams doing great work are often the ones having a good time doing it.

51 Leadership Design leaders

Give people room to go deep

Depth is its own kind of leadership.

  • Give people real time to go deep on something. Years, not weeks.
  • Protect the focus time of your emerging experts. Interrupt it and it evaporates.
  • Seek their input regardless of title. Expertise doesn’t wait for seniority.
  • Create opportunities for them to teach what they know. Teaching deepens mastery.
  • Shine a light on your team’s expertise publicly. It builds credibility for everyone.
  • Connect specialists across disciplines. Deep expertise gets richer when it crosses domains.
Do this Find the person on your team with the deepest expertise in something specific. Create one opportunity for them to share that knowledge with the wider team or org this week.

A team of generalists moves fine. A team with a few genuine specialists moves further.

Further reading

  • Peak — Anders Ericsson The science of how expertise is actually built. Deliberate practice, not talent. If you're going to invest in someone's depth, this is how it works.
52 Craft Design leaders

Give people sharp tools

Bad tools tax everything you make.

  • Ask what’s actually slowing people down. They know. You just need to ask.
  • Review what you already have before adding more. Most tooling problems are fragmentation problems.
  • Try new tools on real work before rolling them out. Demos lie.
  • Automate the boring, repetitive stuff. There’s always more of it than you think.
  • If a tool is painful to use, that’s a problem even if it’s powerful.
  • Standardise early. Fragmented toolsets create fragmented thinking.
Do this Ask everyone on your team this week: what’s the one thing that wastes the most of your time? You’ll hear the same answer more than once. Fix that thing.

The best tools remove friction you’ve stopped noticing. Go looking for it anyway.

53 Communication Designers

Present like it matters

The work doesn’t speak for itself. You have to speak for it.

  • Start with the problem, not the solution. Nobody can evaluate an answer without knowing the question.
  • Show your thinking, not just the outcome. People need to trust the process, not just the result.
  • Anticipate the obvious pushback and address it before someone else raises it.
  • Be clear about what’s decided and what you’re asking for input on. Don’t let them blur.
  • Know your audience. A PM needs different context than a CEO.
  • End with a clear ask. What do you actually need from this room?
Do this Before your next review, write one sentence for each: the problem, what you tried, what you’re proposing and why, and what you need from the room. Open with those four things.

Presenting well is a learned skill. Drill the structure until it’s automatic, then let your personality do the rest.

Further reading

  • Resonate — Nancy Duarte How to structure a presentation that moves people rather than just informing them. The closest thing to a complete system for presenting work convincingly.
54 Craft Designers

It’s the work, not you

Feedback on your work is not feedback on you.

  • Separate yourself from the work. It’s a thing you made. It’s not you.
  • Listen to understand, not to defend. Write down the feedback before you open your mouth.
  • Ask "can you say more about that?" before you agree or disagree with anything.
  • Bad delivery doesn’t mean bad feedback. Dig out the substance and ignore the tone.
  • You don’t have to act on everything. But you do have to genuinely consider it.
  • Say thank you. Even for the feedback that stings. Especially for that.
Do this After your next critique, write down the three most uncomfortable pieces of feedback you heard. For each one, write one thing that might be true in it before you decide whether to act on it.

The designers who improve fastest are the ones who can sit with hard feedback and come back better for it.

Further reading

  • Thanks for the Feedback — Douglas Stone & Sheila Heen The best book written specifically on why we react badly to feedback and what to do about it. If this card stung a little, that's exactly why you should read this.
55 Craft Designers

Find your voice

Generic gets forgotten. A point of view gets remembered.

  • Your voice is everything you’ve absorbed, filtered through what you actually care about.
  • Make things with no brief and no client. That’s where your voice lives.
  • When you admire another designer’s work, work out what you’re actually admiring. Then do that thing.
  • Strong opinions come from deeply held values. Get clear on what you value.
  • It will feel uncomfortable at first. That’s usually a good sign.
  • Document your decisions. The pattern over time is your voice.
Do this Make one small thing this week with no constraints. A poster, a layout, an icon, a concept. No brief, no purpose. Just follow your instincts. Look at what you made.

Your design voice isn’t something you find. It’s something you build, one opinionated decision at a time.

Further reading

  • Fear and Loathing in Las Vegas — Hunter S. Thompson Not a design book. That's the point. Nobody writes like Thompson. Your voice becomes distinct when you commit to it completely, regardless of what anyone thinks. This is what that looks like.
  • Steal Like an Artist — Austin Kleon The practical companion. How to absorb influences without being consumed by them, and find what's distinctly yours.
56 Thinking Designers

Manage your boss

Your manager isn’t psychic. Help them help you.

  • Understand what your manager is measured on. Connect your work to their priorities.
  • Keep them informed. Surprises are almost always bad.
  • Bring problems with a proposed solution attached, not just the problem.
  • Ask for what you need directly. Hinting doesn’t work.
  • Make your progress visible. Visible progress reduces the urge to micromanage.
  • When you disagree, say so in a 1:1, not publicly.
Do this Before your next 1:1, send a one-paragraph update: what’s going well, what’s blocking you, what you need. Do it three times in a row and watch the quality of the meetings change.

The relationship with your manager is one you build actively. It doesn’t just happen.

Further reading

  • What Got You Here Won't Get You There — Marshall Goldsmith About the behaviours that derail careers, most of which relate to managing relationships upward. More useful than it sounds from the title.
57 Communication Designers

Have the real career talk

Nobody is going to manage your career for you.

  • Know what you want before you try to ask for it.
  • Make your ambitions visible. People can’t champion what they don’t know about.
  • Ask for feedback on the specific things that matter for where you want to go.
  • Document your impact as you go. When you need the evidence, you’ll want it ready.
  • Don’t wait for the annual review. Have this conversation in the normal rhythm of your 1:1s.
  • If the path isn’t clear, ask directly: what would I need to show to get there?
Do this Write down where you want to be in 18 months. Write down what’s between you and that. Share the first part with your manager this week and ask what they think.

The people who move fastest aren’t always the best designers. They’re the ones who are clear about what they want and deliberate about getting there.

Further reading

  • Designing Your Life — Bill Burnett & Dave Evans Two Stanford design professors applying design thinking to career decisions. More practically useful than most career books because it starts from problems, not templates.
58 Leadership Designers

Lead before you feel ready

The feeling never quite arrives. Don’t wait for it.

  • Readiness shows in behaviour, not in title. Are you already doing the things?
  • Look for the informal moments: are people already coming to you for direction?
  • Wanting to help others grow is a strong signal. Not everyone has it.
  • Talk to people doing the job you’re aiming for. Ask what they wish they’d known.
  • Going from IC to leader is a career change, not just a promotion. Make sure you want the actual job, not just the status.
  • You can lead without a title. Expertise, mentorship and influence don’t require one.
Do this Write down the things you already do that look more like leadership than individual contribution. Then ask your manager: what would you need to see from me to feel confident about me in a lead role?

The best leaders didn’t wake up one day feeling ready. They were already doing the job and someone noticed.

Further reading

  • The First 90 Days — Michael Watkins What actually changes when you move into a leadership role, and how to not make the mistakes most people make in the first three months. Read it before you make the move.
59 Communication Designers & design leaders

It’s how you say it

Delivery does most of the work.

  • Slow down. Nerves push you faster, and the room always needs you slower than feels right.
  • Use silence. A pause before the important bit pulls people in. A pause after gives it room to land.
  • Kill the filler. The “ums”, the “likes”, the “does that make sense” after every sentence. They quietly tell people you’re not sure. A breath does the same job without the cost.
  • Don’t drone. A flat monotone will lose the room however good the content is.
  • When something matters, go quieter and slower, not louder. Volume isn’t emphasis.
  • Breathe properly. It steadies your voice and resets your pace better than anything else.
Do this Record two minutes of yourself presenting and count the filler words. It’s a horrible little exercise and it works. Most people halve theirs just from hearing it once.

The most senior person in the room is usually the one happy to sit in a silence. That’s not a personality, it’s a habit you can build.

Further reading

  • Talk Like TED — Carmine Gallo A breakdown of what the best speakers actually do with pace, pause and delivery. Immediately usable before your next presentation.
60 Communication Designers & design leaders

Rehearse it to death

Nobody’s a natural. They just rehearsed where you couldn’t see.

  • Rehearse out loud and on your feet. Running it in your head doesn’t count.
  • Nail the first thirty seconds. That’s where the nerves are, so leave nothing to chance there.
  • Time it properly. Overrunning isn’t having a lot to say, it’s not having edited.
  • Practise the joins. The transitions and the live demo are where it falls apart, not the middle.
  • Write down the three questions you’re hoping nobody asks, and work out your answers now.
  • Get to the point where you could lose the slides entirely and still make the case.
Do this Run your next talk out loud three times before the day. The first is a mess, the second is clunky, the third is suddenly fine. That third one is what people will later call a natural talent.

Nobody sees the rehearsal. They just see someone who looks like they were made for it. That look is hours nobody watched you put in.

Further reading

  • Confessions of a Public Speaker — Scott Berkun An honest, funny account of what really goes into a talk that looks easy, and how much preparation hides behind it.
61 Communication Designers & design leaders

The best story wins

The best idea rarely wins. The best-told one does.

  • Start with the problem, not the solution. Rooms that don’t feel the problem first won’t care about the answer.
  • One protagonist. One tension. One resolution. Three threads is already two too many.
  • Where we are, where we’re going, how we’ll get there. The classic three acts. Build your stories like this.
  • Name what’s at stake. The best story makes the cost of doing nothing feel real.
  • End with what you need from the room, not with what you did. They want to know where they fit.
  • The best slide proves the story. It doesn’t tell it.
Do this Take your next presentation and rewrite the first 60 seconds to open with a problem the room already recognises, not a summary of what you did. See if that one change shifts how people engage.

You can be the most talented person in the room and still lose to whoever tells the better story. So be the one who tells the better story.

Further reading

  • Resonate — Nancy Duarte A framework for building presentations around story structure rather than slides. For anyone who needs to move a room to act, not just inform it.